CG Pipeline Technical Director / Production Lead
CG PIPELINE TECHNICAL DIRECTOR / PRODUCTION LEAD Pollard Pictures LLC USD 60–80/hour Remote freelance contract. Approximately 15–40 hours per week, agreed by assignment and availability. Start as soon as available. Initial scope of work is approximately 2–3 months, with potential extension according to production needs and mutual fit. Scope, hours and deliverables will be agreed before work begins. ABOUT POLLARD PICTURES Pollard Pictures is an independent film studio founded by filmmaker Daylen Pollard, producing compelling documentaries and cinematic narrative films. Its work includes the theatrical releases Women in Christ (2025) and Brother Joseph Again (2026), alongside internationally award-winning films Frugalman, DayHero, and The Santa Who Hated Christmas, recognized for Best Picture, Visual Effects, Editing, and Comedy. Help build and run a dependable production pipeline for a growing independent film team. This hands-on role combines technical development with production coordination. You will work directly with the filmmaker to establish workflows, develop tools, assign work, track deadlines and coordinate artist handoffs.
Responsibilities
Audit the existing setup and establish practical workflows across modeling, textures, grooming, rigging, rendering, compositing and editorial. Develop Python tools, integrations, validation checks and automation. Establish asset naming, versioning, publishing and editable-file handoff standards. Recommend and configure shared storage, permissions, backups, task tracking and rendering workflows. Coordinate assignments, dependencies, milestones and reviews; flag delays and technical blockers early. Troubleshoot compatibility, document workflows and onboard remote artists.
Qualifications
Demonstrated CG/VFX pipeline experience and working tools used by artists. Strong Python skills and practical Maya and/or Blender integration experience. Understanding of asset dependencies, rendering, compositing, file exchange and version control. Experience coordinating artists and tracking deadlines. Clear communication and practical problem-solving skills. Our tools include Maya, Blender, ZBrush, Unreal Engine, Photoshop, After Effects, Premiere Pro and DaVinci Resolve. Mastery of every application is not required. Experience with USD, Houdini, Nuke, production tracking and render management is welcome. You will help evaluate additional tools and establish compatibility. Application samples: tools or workflow examples with explanations of your contribution. TO APPLY Apply through the job listing or email [email protected] with the role title in the subject. Send your portfolio, a brief professional background, hourly rate, weekly availability, and earliest start date.