Remote Position

Remote 3D Generalist Artist at Vinci Games San Francisco, CA

🌍 Remote Β· United States πŸ’Ό Full-time

Remote 3D Generalist Artist job at Vinci Games.San Francisco, CA.Vinci Games is small and scrappy global independent studio building the next generation of social VR games.Our team has experience working at top platforms and studios including Meta Reality Labs, Oculus, and CD Projekt RED.We are looking for an exceptionally versatile and fast 3D Generalist to help build and refine the world of Ruffnauts, our stylized creature catching social VR game for Meta Quest.Ruffnauts is inspired by Pokemon and Gorilla Tag, and is positioned as a top free to play title on the platform.You will create stylized low poly models across creatures, environments, cosmetics, props, and simple animations.Everything you build will be optimized for the tight performance constraints of standalone VR.This role is ideal for someone who enjoys shaping the look and feel of a new IP, working directly with founders, and iterating quickly based on player feedback.If you want your work to have immediate impact on a high visibility VR title, this is the right opportunity.WHAT YOU'LL DOCreate stylized low poly 3D assets for Ruffnauts including creatures, environments, props, cosmetics, and simple animationsProduce clean and efficient topology, UVs, and textures suitable for Meta Quest performance targetsIntegrate assets directly into Unity including materials, import settings, LODs, and compressionMaintain a cohesive visual style while working across multiple asset categoriesWork closely with design and engineering to deliver gameplay driven art needsIterate quickly based on internal testing, live player feedback, and design changesREQUIREMENTSStrong portfolio demonstrating stylized low poly 3D work, especially creatures and environment assetsAbility to deliver high quality work quickly without heavy oversightProficiency in Blender preferred, Maya or similar tools also acceptableUnderstanding of performance constraints for standalone VR, including Meta Quest limits related to poly count, texture size, and draw callsAbility to work confidently across multiple asset types including creatures, props, and environmentsStrong communication skills and comfort working in a fast paced, highly iterative production environmentBONUS QUALIFICATIONSExperience with UnityExperience rigging creatures or propsExperience retargeting animations for humanoid or custom rigsPrevious experience developing for VR, preferably Meta QuestUnity integration experience including materials, shader setup, and asset import workflowsFamiliarity with lightweight stylized shaders or basic VFX creationWHY JOIN USWork directly with founders of a YC-backed VR studioHigh impact :your work shapes the identity of a new social F2P VR titleFast iteration cycles and creative autonomyPotential for long-term engagementADDITIONAL DETAILSLocation - Open to remote candidates in the following locations :United States, United Kingdom, Poland, Vietnam, Brazil, PhilippinesType - ContractLength - 3 Month Initial SprintHOW TO APPLYPlease include1.A portfolio link, ArtStation preferred2.Any Unity or VR relevant examples3.A brief note on your experience with stylized or optimized 3D asset creation#J-18808-Ljbffr.

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