Remote Gameplay Designer: Mechanics & Prototyping
Video Game Designer (Gameplay Design & Mechanics Development)The Donovan's Venom (501c3 Nonprofit)Department:Interactive Media Studio (Game Development)Location:RemotePosition Type:Volunteer RoleReports To:Lead Video Game Designer / Director of Interactive Media StudioPosition OverviewTheVideo Game Designer (Gameplay)is responsible for designing and refining core gameplay mechanics, player interactions, and moment-to-moment experiences within game projects.This role focuses on how the game feels to play - ensuring mechanics are responsive, engaging, and aligned with the overall game design.Operating at the intersection ofgameplay design, interaction design, and implementation , this role is critical to delivering a fun, intuitive, and immersive player experience.Key ResponsibilitiesCore Gameplay DesignDesign gameplay mechanics such as:MovementControlsCombat (if applicable)Player interactionsEnsure mechanics are intuitive and engagingPlayer Experience & FeelFocus on moment-to-moment gameplay feelImprove responsiveness and controlEnhance player interaction qualityPrototyping & IterationDevelop and test gameplay prototypesExperiment with mechanics and interactionsIterate based on feedback and testingGameplay Balance & TuningAdjust gameplay elements for:DifficultyResponsivenessFairnessImprove pacing and player experienceUnity & Implementation SupportWork within Unity (or similar engine) to:Implement mechanicsTest gameplay interactionsCollaborate with developers on functionalityDesign DocumentationCreate and maintain:Gameplay documentationMechanics descriptionsEnsure clarity for development teamsCross-Functional CollaborationWork with:Developers (implementation)Artists (visual feedback and alignment)UX/UI teams (player interface and interaction)Ensure cohesive gameplay experiencePlaytesting & Feedback IntegrationParticipate in playtesting sessionsAnalyze feedbackRefine gameplay mechanics accordinglyProblem-Solving & ConstraintsAdapt gameplay based on:Technical limitationsScope constraintsBalance creativity with feasibilityContinuous ImprovementImprove gameplay quality over timeStay current with game design trendsEnhance player engagementVolunteer Commitment ExpectationsEstimated Commitment:8-12 hours per weekFlexible scheduleParticipation in game development meetings requiredFully remoteMinimum Qualifications1-3 years of experience in:Game designGameplay designInteractive systemsUnderstanding of:Core gameplay mechanicsPlayer interaction designPreferred QualificationsExperience with:Unity or similar game enginesExperience working on game projects (academic, indie, or professional)Experience in collaborative or remote teamsCore CompetenciesGameplay DesignDesigns engaging and responsive mechanicsFocuses on player interactionPlayer ExperienceImproves gameplay feel and usabilityEnhances engagementProblem SolvingAdjusts gameplay based on feedbackResolves design challengesCollaborationWorks with developers and artistsAligns gameplay with overall designAttention to DetailEnsures precision in mechanicsMaintains clarity in documentationAdaptabilityIterates designs based on testingAdjusts to evolving requirementsWork EnvironmentFully remoteCollaborative game development environmentCreative and iterative workflowImportant DisclaimerThis is a volunteer position and does not constitute employment.We are onboarding individuals who are ready to contribute immediately.Please only apply if you are prepared to begin within the next 14 days.#J-18808-Ljbffr