Remote Position
Technical Artist – AI Tools, Pipeline
🌍 Remote · United States
💼 Full-time
Job Description:
- Audit existing art, design, and production workflows to identify where AI can accelerate work without compromising craft, quality, or creativity
- Prototype, evaluate, and integrate AI tools into pipelines, setting clear guardrails for appropriate use
- Partner with artists, designers, and engineers to iterate on tooling while protecting craft and discipline skills
- Champion a forward-looking AI vision for future studio work, from tooling strategy to content pipeline possibilities
- Assess new AI models and techniques and translate them into practical, production-ready recommendations
Requirements:
- Shipped titles as a technical artist, AI artist, or similar hybrid art/engineering role
- Hands-on fluency with modern AI tooling (3D pipeline, animation, and/or LLM-based) and integrating them into real production pipelines and shipped product
- Strong artistic eye and judgment to distinguish where AI elevates quality versus where it erodes it
- Comfort scripting and building tools using Python or engine-specific tooling
- Proven ability to influence and educate cross-functional teams
- Familiarity with Unity and Maya
- Bonus: Background in stylized, character-driven, or cozy/social game art
- Bonus: A public body of work (talks, writing, demos, or experiments) showing genuine vision for AI in games
Benefits:
- Opportunities for contract extension depending on project status and work compatibility
- Encouragement for underrepresented applicants to apply even if they do not meet 100% of the qualifications