Junior Technical Game Designer
The Junior Technical Designer will support the development of game-related and experiential design projects by translating creative concepts into clear, functional technical specifications. In this contract, remote role, the designer will assist in creating detailed design documentation, iterating on technical solutions in response to feedback, and collaborating with designers, artists, and engineers to ensure designs are both feasible and engaging. Day-to-day tasks include refining technical details, supporting prototype builds, reviewing design implementations for consistency, and troubleshooting practical design challenges as they arise. The Junior Technical Designer will also help maintain organized project files, contribute to internal discussions on design improvements, and communicate progress clearly to the wider team.
Qualifications
Technical Design skills with the ability to translate creative ideas into structured, implementable specifications. Knowledge of Garment Construction, Fitting, and Pattern Making, or comparable experience in detailed, precision-based physical or digital design workflows. Familiarity with Architecture or spatial design principles and an understanding of how users move through and interact with designed spaces or systems. Strong attention to detail, clear written and visual documentation skills, and the ability to follow and refine design pipelines. Comfort working remotely on a contract basis, with reliable communication, time management, and collaboration skills. Experience with game engines or interactive media tools (e.g., Unity, Unreal, or similar) is beneficial. Education or training in design, technical design, fashion, architecture, or a related field is a plus but not strictly required. For more information visit counterspell.dev or reach out to the hiring manager (Eric Betancourt) at [email protected]