Junior UI Artist
The Junior UI Artist will support the design and implementation of user interfaces for mobile and other game projects in a remote, contract role. Day-to-day responsibilities include creating UI layouts and visual assets, preparing icons, buttons, menus, and HUD elements that align with the gameβs art style, and collaborating with designers and developers to ensure a consistent player experience. The role involves refining wireframes into polished UI screens, iterating on feedback from the art and design teams, and preparing assets for integration into game engines. The Junior UI Artist will also help maintain UI documentation, ensure visual clarity and usability, and contribute to improving UX flows and UI animations as needed.
Qualifications
Strong foundation in User Interface Design and User Experience (UX) principles for games. Understanding of Mobile Games and Game Development workflows and constraints. Proficiency in Graphic Design, including composition, typography, color, and iconography. Experience with industry-standard tools (e.g., Figma, Adobe XD, Photoshop, Illustrator, or similar). Ability to translate wireframes and design briefs into clear, appealing UI assets. Comfort working remotely, receiving and applying feedback, and communicating with cross-functional teams. A portfolio demonstrating UI and visual design work for games or interactive experiences. Knowledge of implementing assets in game engines (e.g., Unity, Unreal) is a plus. Interest in experimental, playful projects beyond traditional games is highly valued.