Remote Position

VFX Artist

๐ŸŒ Remote ยท United States ๐Ÿ’ผ Full-time

Description Join our team oflike-minded people passionate about acommon goal and love for games as a VFX Artist!

Responsibilities

Create high-quality real-time VFX in different art styles for combat, environments, destruction, weather, and UI. Integrate, test, profile, and optimize effects for the target engine and platform. Solve creative and technical issues while collaborating with art, design, animation, and engineering teams. Qualifications 3+ years of industry experience and a portfolio demonstrating real-time VFX in a released game or game engine. Hands-on experience with Niagara, Unity VFX Graph, or comparable particle systems. Ability to create effects independently from reference and concept through in-engine integration and polish. Strong knowledge of real-time rendering, materials and shaders, lighting, PBR, flipbooks, masks, UV distortion, decals, and vertex animation. Proficiency in creating VFX textures, meshes, and simple animations using 3D and texturing software. Strong artistic fundamentals, including composition, form, silhouette, color, light, timing, anticipation, impact, readability, and visual hierarchy. Ability to adapt effects to gameplay, camera distance, environment, lighting, and a broad range of art styles. Practical optimization and profiling knowledge, including overdraw, shader complexity, particle count, draw calls, memory, LODs, and scalability. Understanding of production pipelines, version control, naming conventions, asset structure, and task tracking. English level B1+ Will be a plus: Working knowledge of dynamics and simulation tools such as Houdini. Scripting experience for pipeline or workflow automation. Strong animation principles and an interest in both technical and artistic problem-solving. #J-18808-Ljbffr Experience: 3 years required

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