Remote Position

3D Animator (Unreal Engine)

๐ŸŒ Remote ยท United States ๐Ÿ’ผ Full-time

Company Description

Kato.8 Studios is an independent game studio dedicated to creating thoughtful, retro-inspired games with modern design sensibilities. The studio emphasizes strong fundamentals, sustainable development practices, and active community involvement from the very beginning of each project. Founded by a producer with experience in development, publishing, and live operations, Kato.8 Studios focuses on intentional, transparent game creation rather than chasing short-term trends or hype. The team builds in public, sharing processes and decisions to foster learning, trust, and long-term creative integrity. Core priorities include iterative prototyping, classic-inspired indie game design, and a community-first approach to studio growth. Role Description This is a part-time remote role for a 3D Animator (Unreal Engine) at Kato.8 Studios. In this role, you will create and refine character and object animations for retro-inspired game projects, ensuring they align with established artistic and gameplay direction. You will work with rigged models, integrate motion capture data, and optimize animations for Unreal Engine workflows and in-game performance. Day-to-day tasks include collaborating with designers and developers on animation needs, iterating on prototypes, troubleshooting technical issues related to rigs and motion data, and maintaining clean, reusable animation assets. You will also contribute feedback on animation pipelines and help improve tools and processes for sustainable, transparent development.

Qualifications

Strong 3D Animation and Animation skills for characters, props, and game-ready assets. Proficiency with Rigging, including creating and adjusting rigs suitable for Unreal Engine integration. Experience working with Motion Capture data, including cleaning, retargeting, and blending animations. Practical experience with Blender and/or Maya (or similar 3D tools) for animation, rigging, and asset preparation. Familiarity with Unreal Engine animation workflows (Animation Blueprints, Sequencer, state machines) is highly beneficial. Ability to work effectively in a remote, indie environment with clear communication and self-management. Understanding of game-ready asset optimization and performance considerations for real-time engines. Appreciation for retro-inspired game design, iterative prototyping, and community-focused development. Prior experience in game development or interactive media is a plus, regardless of formal education path. !NOTE: This is a revenue share role with high possibility to convert to paid position!

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