Technical UI Designer
Working remotely in a full-time contracted capacity, the Technical UI Designer will build, implement, and polish UI features and animations in Unreal Engine, collaborating closely with cross-functional teams to ensure high-quality game production. Key responsibilities: Build, implement, and polish UI features and systems using Unreal Engine, UMG, and Blueprints Own UI animation motion design, transitions, and reactive states from concept through final implementation Collaborate with UX designers, UI artists, and engineers to bring features from spec to shipping Required qualifications: Professional experience implementing UI in a shipped game, using Unreal Engine (UMG + Blueprints) or equivalent engine Strong animation sensibility with the ability to build animations independently Experience with visual scripting languages (Blueprints, Lua, or equivalent) Ability to read and act on feedback from leads, UX, and QA without friction Portfolio or reel demonstrating shipped UI work implementation quality Experience: 5 years required