Remote Position

[Remote] Product Manager – Roadmap Track (Sunshine Island)

🌍 Remote · Colombia 💼 Full-time

Note: The job is a remote job and is open to candidates in USA. New Moon Production is hiring a Product Manager to own the long-term roadmap and feature direction for Sunshine Island. The role focuses on retention, progression, KPI ownership, market-informed mechanics, and coordinating feature delivery with a cross-functional team.

Responsibilities

  • Roadmap & Feature Ownership: Own the Roadmap Track backlog and quarterly plan. Keep existing features and systems healthy (progression, content updates, guilds, tournaments) while prioritizing and sequencing larger releases that move our KPIs
  • New Mechanics & Market Insight: Stay close to the market: play and analyze games in the genre, see what works, and come up with your own ideas for new mechanics that make the game better in its genre. Game designers own the detailed feature design, and you bring the ideas, the evidence, and the KPI goals
  • Retention & Early Game: Own first-session and early-game retention (FTUE, unlock pacing, onboarding) and the path from new player to veteran, working with analysts on cohorts and A/B tests
  • Progression & Content: Shape progression and content cadence with economy designers (content waves, level cap, progression speed), so players keep finding new things to do from the first session to veteran play
  • KPI Ownership & Testing: Own the roadmap KPIs: D7 and early retention, veteran DAU and ARPDAU of high-level players, and progression speed. Define success metrics up front and read A/B tests and cohorts together with the data analysts
  • Delivery & Collaboration: Partner with your track PJM on sprint scoping and release scheduling and act as the central product anchor for the feature team. Drive multi-phase features from goal to release, with clear scope and learnings per phase. You report to the Director of LiveOps and work day to day with the game's Product Owner

Skills

  • 4–6 years as a Product Manager or Game PM in mobile F2P gaming
  • Demonstrated experience running a live game and thinking in roadmaps: prioritizing, sequencing, and delivering large features, and weighing trade-offs between them
  • Plays and analyzes games in the genre, has a strong pulse on what works, and turns it into ideas for new mechanics
  • Comfortable with retention and monetization metrics (D7, ARPDAU, LTV, churn)
  • Understanding of what keeps players engaged over time: progression, onboarding, long-term retention systems, and how economy and content pacing work together
  • Skilled at aligning and inspiring cross-functional teams (Art, Tech, Design, Analytics) through clear commercial reasoning without needing direct line management
  • Highly organized, calm under live operational pressure, and accustomed to working alongside PJMs in SCRUM/Kanban frameworks
  • Located within +/- 3 hours of CEST for real-time collaboration in our remote-first setup
  • Comfortable using AI tools in your daily work, or keen to learn
  • Casual, farming, simulation, or city-builder experience preferred

Benefits

  • A personal development budget
  • Flexible working conditions
  • A mature, remote-first studio culture that values autonomy, data-driven decisions, and sustainable execution
  • A complete feature team and a close partnership with a dedicated PJM, who handles operational overhead so that you stay focused on product strategy and impact

Company Overview

  • Stillfront is a global games company. We develop and publish digital games that are played by more than 50 million people each month. It was founded in 2010, and is headquartered in Stockholm, Stockholms Lan, SWE, with a workforce of 1001-5000 employees. Its website is http://www.stillfront.com/site/.
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